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Research / engineering / creative practice

Sound is a hard problem. Good.

Music technology is where signal processing, machine learning, hardware and human creativity collide. The Lab is where MML members learn those systems by building them.

We work in small project teams. Some questions come from members; others come from companies, university chairs or artists. Outputs can be prototypes, papers, performances or tools.

Not just generative AI

Five verbs,
one field.

Music tech begins long before a model writes a song and continues long after.

  1. 01

    Represent

    How should a machine encode a song: audio samples, notes, text, embeddings, or several views at once? Representation decides what a model can understand.

  2. 02

    Generate

    How can a system create seconds of convincing sound while keeping rhythm, harmony and form coherent across an entire piece?

  3. 03

    Retrieve

    Search, transcription, source separation, tagging and similarity often create more immediate value than generation.

  4. 04

    Engineer

    Classical DSP, real-time systems and physical hardware still matter. Our scope reaches from models to guitar pedals and chips.

  5. 05

    Question

    Who controls the tool, what data shaped it, and whose creative intent stays visible? Responsible practice is a design problem.

The real scale

One song is millions of decisions.

At 44.1 kHz, one second of audio contains 44,100 samples. A three-minute recording is almost eight million values before a system has represented timbre, rhythm, harmony or form.

Musical structure also lives at several timescales simultaneously: milliseconds shape timbre, seconds shape notes, and minutes shape the song. A useful model has to stay coherent at all of them.

That makes audio a valuable test bed for efficient sequence models, multimodal learning and new architectures, not merely another content format.

01 second
44,100

raw samples

03 minutes
≈ 8M

raw values

Timescales
MS → MIN

timbre to form

From the bench

One signal,
many scales.

One current direction explores wavelets and other multi-resolution function families. Music is hierarchical by nature; a transform that can zoom may fit it better than one fixed view.

The signal

one line, three scales at once

Coarse

song form

Mid

phrases & notes

Fine

texture & timbre

Fixed resolution · Fourier / STFT

Multi-resolution · wavelets

How work moves

Question → team → evidence.

The Lab is practical by design. Members learn methods while making something specific enough to test, share and improve.

01 / Frame

Make the question concrete

Define the musical need, technical constraint and evidence that would count as progress.

02 / Build

Prototype in a small team

Combine complementary skills, document decisions and get something working early.

03 / Share

Put it in front of people

A demo, paper, workshop or performance turns private learning into useful knowledge.

In good company

Partner network →
  • BEAT SHAPER
  • Audiotool
  • ElevenLabs
  • WaveLab
  • Klangio
  • Neural Frames
  • Cyanite

Have a question worth building?

Bring it to the lab.

Join R&D ↗︎