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Research / engineering / creative practice

Sound is a hard problem. Good.

Music technology spans signal processing, hardware, machine learning and creative practice. Our members learn it by building, in small project teams with questions from members, companies, university chairs and artists.

Not just generative AI

Five directions,
one field.

  1. 01

    Engineer

    Classical DSP, real-time systems and hardware, from guitar pedals to chips.

  2. 02

    Analyse

    Transcription, source separation, tagging and search: understanding music that already exists.

  3. 03

    Represent

    How to describe a song for a computer: samples, notes, text or several views at once.

  4. 04

    Create

    Tools that help people make sound, while keeping rhythm, harmony and form coherent.

  5. 05

    Question

    Who controls a tool, what data shaped it, and whose creative intent stays visible.

The real scale

One song, millions of values.

A three-minute recording holds almost eight million samples, and its structure lives on several timescales at once: milliseconds shape timbre, seconds shape notes, minutes shape the song. That makes audio one of the most demanding signals to work with.

01 second
44,100

raw samples

03 minutes
≈ 8M

raw values

Timescales
MS → MIN

timbre to form

From the bench

One signal,
many scales.

One ongoing project explores wavelets: transforms that can zoom between timescales, which may suit music's layered structure.

The signal

one line, three scales at once

Coarse

song form

Mid

phrases & notes

Fine

texture & timbre

Fixed resolution · Fourier / STFT

Multi-resolution · wavelets

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